Forest Reference
Forest / Reference / Forest Plugin / Animation

Animation

animation rollout

In this rollout we can define the animation parameters of Forest.

Note: these parameters have not effect in 3DS Viz, because this product has not animation capabilities.

Disabled

The plugin doesn't apply animation to the trees. All geometry, including templates and custom objects remain static.

Follow Geometry

Forest follows the mesh animation of the source trees (defined in the Geometry rollout), for each frame. If you use the default template trees, only the "Low/Medium/High Animated Planes" templates have animation applied. For "Custom Object" trees, the animation depends on the the selected object.

Random from Geometry

Using this option, Forest takes some mesh samples along the animation timeline, and uses it randomly to create the trees. The "Samples" parameters, defines the number of mesh samples, and "Time Offset", the difference in time between them, starting from time 0. For example, Samples=4, Time=10 (using frames as unit-time), will take four mesh samples at frames 0, 10, 20, 30.

The Windy Grass tutorial is a good starting point to learn the animation concepts of Forest.

grass tutorial