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Author Topic: forest 4.01 preset question  (Read 3777 times)

roysgi10

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forest 4.01 preset question
« on: February 19, 2013, 05:55:50 AM »
Hi.
BIG thanks for the amazing version.
how can i set the pathes for the preset maps? it doesnt collect the maps (i use net rendering).

THENKS.

Roy
 

Gil-

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Re: forest 4.01 preset question
« Reply #1 on: February 19, 2013, 07:34:35 AM »
Almost same question here.

By default the maps are not found (even in local).
I tried to add some geometry from the library and also the presets.


When I get all the scene material no textures is found.

iToo

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Re: forest 4.01 preset question
« Reply #2 on: February 19, 2013, 09:09:01 AM »

I apologize by the problems. It seems Forest 4 is not adding the Presets path, if exists a previous installacion of Forest 3.

The preset's textures are stored here: C:\Program Files (x86)\Itoo Software\Forest Pack Pro\maps\Presets. There are two way to fix it:

a) Adding the path to Customize->Configure User Paths->External files.

b) Removing all Forest paths from "External Files" and restarting Max. The next time Forest is loaded, it will add all folders to the configuration.

For the render nodes, if you can't run Max interactively on them, the texture paths are defined in the following ini file (see [BitmapDirs] section):
 
C:\Documents and Settings\<username>\Local Settings\Application Data\Autodesk\3dsmax\<max version>\enu\3dsmax.ini

This process is valid not only for Forest, but for any texture path required by Max. We will fix the configuration procedure for the next patch.

Carlos Quintero
iToo Software

Gil-

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Re: forest 4.01 preset question
« Reply #3 on: February 19, 2013, 01:33:30 PM »
Thanks !

Worked for me (I choosed to delete the path).

roysgi10

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Re: forest 4.01 preset question
« Reply #4 on: February 19, 2013, 08:22:45 PM »
work for me too.

Thanks.

Roy

damien11235

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Re: forest 4.01 preset question
« Reply #5 on: February 20, 2013, 10:22:53 AM »
how can we add presets for our own collection so that show up in the catalog?

iToo

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Re: forest 4.01 preset question
« Reply #6 on: February 20, 2013, 10:34:33 AM »

Saving in the max scene a full Forest object, instead a mesh. You can see a discussion about this issue here:

http://www.itoosoft.com/forum/index.php?topic=1416.0

We are updating the help reference with the new library features. It will be ready in the next days.

Carlos Quintero
iToo Software