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Itoo Software Forum  |  Forest Pack  |  Forest Pro (*)  |  Few features... « previous next »
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iToo
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« Reply #15 on: June 24, 2009, 10:42:49 am »

Quote
Is it possible to support the AEC Foliage objects in a "smart" way to change the randomID per tree and/or optimize the generated trees on the fly as mr proxy or vray proxy?

We will look at it, but is not easy because the optimizations that we use to handle the high-poly meshes.

However, for the renderer, generating 1000 different trees at render time would be the same (in resources and memory required) that having 1000 different proxies, since the trees must be created in the scene before rendering.

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Carlos Quintero
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dschaga
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« Reply #16 on: June 25, 2009, 04:12:35 am »

I can use ~10-15 unique foliage trees without serious problems, but then it becomes a problem - i think this limit wouldn't change if FP shuffles the randomID, but it would be a timesaver and is still better then use the FP transform params.

on the other side ..if shuffling the IDs isn't possible then there could be another timesaver:
FP can handle at the moment on my machine(quad, 4gb ram but on 32 bit system with max2008) ~40-50 trees based on one complex Foliagetree (can be onyx or xfrog too) without crashing ..which is fine, but if the custom object is converted to a vray/mr proxy the whole picture changes and there is much more possible...
It would be a timesaver if FP could convert such trees before it renders, because then the custom tree would still be editable, which a proxy isn't.

..just some thoughts... Smiley


* 55-foliage-trees.jpg (106.42 KB, 640x480 - viewed 417 times.)

* 90-foliage-trees.jpg (452.19 KB, 1024x567 - viewed 422 times.)
« Last Edit: June 25, 2009, 04:43:56 am by dschaga » Logged
iToo
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« Reply #17 on: June 25, 2009, 09:52:25 am »


Unfortunately is not possible to convert meshes to proxies from a plugin, because some technical limitations. As most, we would to create random mesh trees, but as you point out, this is much less efficient.   Undecided

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Carlos Quintero
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« Reply #18 on: July 28, 2009, 05:16:23 pm »

Hi, it`s me again,
currently we have density controlling via bitmap, what about mask/map controled placing of trees ? And the density fallof will be also controlled with shades of grey from the mask/map.
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iToo
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« Reply #19 on: July 29, 2009, 01:03:29 pm »


These options are already in the wishlist. We like to add map support for next releases, besides other improvements in the distribution algorithms.

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Carlos Quintero
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« Reply #20 on: July 30, 2009, 02:26:25 pm »

Another one:

Color tinting via texture ( for ex. : visually fine color blending via orthophoto texture on terrain )
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« Reply #21 on: July 31, 2009, 09:15:57 am »

Carlos,
I know that is inappropriate to bring competition software links here, but could we get some fancy stuff like http://www.gugila.com/man/_gwp_plantingtools%20top%20clustering.html  ?
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iToo
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« Reply #22 on: July 31, 2009, 11:07:24 am »


Don't worry, we also are know about the competition products. Actually we are working to include some of these features (and others completely new), but i cannot give more details by now.  Wink

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Carlos Quintero
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« Reply #23 on: July 31, 2009, 03:20:56 pm »

That`s good to hear. Btw, can you tell  us when the next release, whatever it would be, will be ?
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iToo
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« Reply #24 on: August 02, 2009, 12:30:37 pm »


We have not a release date, since we must to make a lot of changes. We will release some beta versions, adding new features in each one. In fact, we just uploaded the first one:

http://www.itoosoft.com/forum/index.php?topic=302.0

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Carlos Quintero
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« Reply #25 on: August 02, 2009, 02:05:53 pm »

I`m liking this company much more every day, the customer support is top-notch.
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JohnVK
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« Reply #26 on: August 02, 2009, 05:22:25 pm »

I agree! I have only been a customer for a couple of days but from what I hear & see it's all more than great! Thanks very much for this wonderful product and for caring about + listening to your customers!  Smiley
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« Reply #27 on: August 11, 2009, 08:42:22 am »

Another one :

Add multiple meshes for surface.
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« Reply #28 on: October 08, 2009, 08:48:37 am »

Would be possible to combine bitmap & spline area distribution  together ?
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iToo
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« Reply #29 on: October 08, 2009, 11:03:04 am »


Actually area spline and bitmap can be used together. What do you need exactly ?

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Carlos Quintero
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