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May 24, 2013, 11:02:39 am
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Masks when using Mental Ray Sky
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Topic: Masks when using Mental Ray Sky (Read 4419 times)
Jona Vark
Newbie
Posts: 3
Masks when using Mental Ray Sky
«
on:
September 13, 2007, 07:32:01 pm »
When I use a background map for the mr_Physical_Sky map I get a non transparent mask. It is somewhat transparent but not fully. If I do NOT use a background map the transparency is ok.
Any ideas?
Thanks JOna
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iToo
Administrator
Hero Member
Posts: 2148
Re: Masks when using Mental Ray Sky
«
Reply #1 on:
September 14, 2007, 10:57:36 am »
Hi,
We know some problems of Mental Ray with opacity maps, but this issue is very dependent on the MR parameters and lights used in the scene.
If you send us a test scene to
support@itoosoft.com
, we would check it out.
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Carlos Quintero
Itoo Software
www.itoosoft.com
carlosqg@itoosoft.com
Jona Vark
Newbie
Posts: 3
Re: Masks when using Mental Ray Sky
«
Reply #2 on:
September 14, 2007, 01:23:02 pm »
THanks..
What I have done in my scene is simply use a single light. The mr_Sun/mr_Sky lighting system.
If you place a forest object so that the trees are in front of the environment map and not geometry it works ok. But placing a background map in the mr_physical_sky background map slot negatively affects the opacity.
If you could try this i would be most appreciative. I will see if I can cull our scene down far enough to send a sample to you but that is all that is required to see the problem.
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Jona Vark
Newbie
Posts: 3
Re: Masks when using Mental Ray Sky
«
Reply #3 on:
September 14, 2007, 03:17:12 pm »
Actually.. I know this is most likely not the fault of your product. I was hoping you folks had run across this.
Thanks for the email help also.
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ron_ADST
Newbie
Posts: 4
Re: Masks when using Mental Ray Sky
«
Reply #4 on:
October 31, 2007, 08:20:56 am »
I had the same fault with a different type of tree but I think the solution will be the same.
Don't put the image in the background slot ot the MR-Sky but in the Haze slot. It has to be a black and white map and the output has to be set to about 10. then it works.
See the attachments
mrPSP-001.png
(63.39 KB, 367x724 - viewed 485 times.)
mrPSP-002.png
(66.17 KB, 367x690 - viewed 488 times.)
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jonavark
Jr. Member
Posts: 60
Re: Masks when using Mental Ray Sky
«
Reply #5 on:
November 05, 2011, 12:19:46 pm »
interrresting!
what does that do?
Do you use another method to get your full color sky back, like a background/environment switcher or something?
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