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May 24, 2013, 03:36:00 am
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Beta 3.7.1. Distributed rendering problem
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Topic: Beta 3.7.1. Distributed rendering problem (Read 762 times)
joecharon
Newbie
Posts: 5
Beta 3.7.1. Distributed rendering problem
«
on:
November 30, 2011, 12:01:04 pm »
Hello,
i have problem with DR as you can see on attached image.
Render nodes doesn`t respect chosen surface. My "ground"
surface is in -30 cm altitude but in buckets rendered
by render nodes trees are in 0 cm altitude...
This happens randomly, most of the time it renders fine.
This particular image was spoiled when i switched to
higher resolution and quality of rendering.
Jozef
view1.jpg
(282.99 KB, 900x550 - viewed 98 times.)
«
Last Edit: November 30, 2011, 12:06:52 pm by joecharon
»
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iToo
Administrator
Hero Member
Posts: 2148
Re: Beta 3.7.1. Distributed rendering problem
«
Reply #1 on:
November 30, 2011, 12:46:52 pm »
I see from other post that you was using v.3.6.2 with this scene.
Did this problem appear when you upgraded to 3.7.1 ? It is valuable to know if the bug is related with the beta changes.
What type of areas do you use ?
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Carlos Quintero
Itoo Software
www.itoosoft.com
carlosqg@itoosoft.com
joecharon
Newbie
Posts: 5
Re: Beta 3.7.1. Distributed rendering problem
«
Reply #2 on:
November 30, 2011, 01:11:46 pm »
This is different scene, grass is created in 3.6.2.
and imported into this scene.
Shrubs and trees are created in 3.7.1.
I have never seen this problem before.
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iToo
Administrator
Hero Member
Posts: 2148
Re: Beta 3.7.1. Distributed rendering problem
«
Reply #3 on:
November 30, 2011, 01:46:50 pm »
We just released v.3.7.2 which fixes some bugs. Although there was none related with surfaces, i suggest that you try using this version.
Meanwhile, we will make some DR tests here.
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Carlos Quintero
Itoo Software
www.itoosoft.com
carlosqg@itoosoft.com
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