Our Italian partner 3DWS invited us to this free annual event, aimed at their client base. We spent a couple days in the beautiful city of Arezzo, sharing our knowledge with the local 3d community.
FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.
So now what? That's the question we asked ourselves when we were invited to Venice for the third time. By now this event had become our annual keynote, and the bar had been set high. We didn’t want anything more or less than to deliver a great presentation, so after racking our brains, we decided to talk about our support service and how users send in the most unbelievable queries. To be honest, it was a blast.
In the first week of April we paid a visit to long time friends and advanced users of our plugins, Hayes Davidson. We delivered two seminars as part of their ongoing series of in-house training events as well as seeing how talented artists are using our plugins in production.
We showcased Forest Pack 4 on streaming during one of the most important 3d events in the Latin-American scene.
Following the successful release of Forest pack 4 and RailClone2, we couldn’t skip our commitment to Joep and his crew. We returned to the Florin to showcase both plugins at EUE. Beers and good friends did the rest. This is what you get when a 3d event is held at a pub!
We never imagined our first visit to Venice would be the beginning of a great relationship with State of Art Academy. Gianpiero, Roberto, and the rest of the SoA team welcomed us with open arms. Over two sessions we unveiled Forest Pack 4 and RailClone2 with a gratifyingly appreciative reception from everyone who attended.