It’d been far too long since we presented at London so we returned to update the UK Arch Viz crowd on some of the new features in Forest Pack and RailClone since our last visit, showcase some outstanding work created with our plugins and tease some the new features anticipated in RailClone3
We sponsored the event for the first time, and ended up very happy with the experience: a great venue, amazing networking and an inspiring lineup of speakers. We will be back.
Our Italian partner 3DWS invited us to this free annual event, aimed at their client base. We spent a couple days in the beautiful city of Arezzo, sharing our knowledge with the local 3d community.
FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.
So now what? That's the question we asked ourselves when we were invited to Venice for the third time. By now this event had become our annual keynote, and the bar had been set high. We didn’t want anything more or less than to deliver a great presentation, so after racking our brains, we decided to talk about our support service and how users send in the most unbelievable queries. To be honest, it was a blast.
In the first week of April we paid a visit to long time friends and advanced users of our plugins, Hayes Davidson. We delivered two seminars as part of their ongoing series of in-house training events as well as seeing how talented artists are using our plugins in production.