As usual, we kick off the year by visiting the local (and powerful) Max community in London. This time to unveil the secrets of the upcoming Forest Pack 6
What a better excuse to go to Madrid than joining our good friends at Mundos Digitales?
Once again, and non stopped since 2012, we carried out our yearly key note at SoA Academy Day. Pretty much like our second home by now. Honoured to be part of the most important VIZ event in the industry.
We attended AVD as speakers for the third time in a row, to carry out an extensive workshop on our plugins and shared a great time with all our friends and clients in The Nordics
We sponsored this year's event, with our support specialist and our CEO travelling to Vienna.
We were invited once again to 3dsLondon where we unveiled the new features for the upcoming RailClone3, to be released in the next weeks. Great welcome as usual from the 3d local community.
This year at State of Art Academy, we wanted to shatter the preconception that Forest Pack is only for vegetation, focussing on some of the most interesting case studies we were sent in after this year’s call for showreel material. We presented last on the Friday night and everyone’s mind was already on Pizza so we woke them up with Squatty Potty. The rest came out pretty well, but we noticed that no one had ice cream for dessert that night :)
As a follow up to AVA 2016, we thought it would be a great chance to sit with users and friends to share tips and tricks and listen to their queries. This gave us a chance to have a better knowledge of what do you expect from our software. A great event.
It’d been far too long since we presented at London so we returned to update the UK Arch Viz crowd on some of the new features in Forest Pack and RailClone since our last visit, showcase some outstanding work created with our plugins and tease some the new features anticipated in RailClone3
We sponsored the event for the first time, and ended up very happy with the experience: a great venue, amazing networking and an inspiring lineup of speakers. We will be back.
Our Italian partner 3DWS invited us to this free annual event, aimed at their client base. We spent a couple days in the beautiful city of Arezzo, sharing our knowledge with the local 3d community.
FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.
So now what? That's the question we asked ourselves when we were invited to Venice for the third time. By now this event had become our annual keynote, and the bar had been set high. We didn’t want anything more or less than to deliver a great presentation, so after racking our brains, we decided to talk about our support service and how users send in the most unbelievable queries. To be honest, it was a blast.
In the first week of April we paid a visit to long time friends and advanced users of our plugins, Hayes Davidson. We delivered two seminars as part of their ongoing series of in-house training events as well as seeing how talented artists are using our plugins in production.
We showcased Forest Pack 4 on streaming during one of the most important 3d events in the Latin-American scene.
Following the successful release of Forest pack 4 and RailClone2, we couldn’t skip our commitment to Joep and his crew. We returned to the Florin to showcase both plugins at EUE. Beers and good friends did the rest. This is what you get when a 3d event is held at a pub!
We never imagined our first visit to Venice would be the beginning of a great relationship with State of Art Academy. Gianpiero, Roberto, and the rest of the SoA team welcomed us with open arms. Over two sessions we unveiled Forest Pack 4 and RailClone2 with a gratifyingly appreciative reception from everyone who attended.
Hot on the heels of the release of RailClone2 we got to demonstrate all the new features to the friendly crowd at 3DS London
Our first presentation to 3ds London, a monthly meeting of UK based 3ds Max users. We showed a comprehensive overview of Forest Pack’s main features, shared some tips and made new friends.
iToosoft’s first ever public appearance couldn’t have a better setting: The Florin Pub at Utrecht - an outstanding venue for the annual End User Event held in Holland. Although the company was formed in 1998, it took awhile to start showing our plugins to a specialised audience. “Creating Vegetation and other things” and “Self-constructing objects without limits” were the titles of these inaugural talks in which we demonstrated Forest Pack and RailClone in front of a live audience of 3D artists for the first time.