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Forest Reference
Forest / Reference / Forest Plugin / Tree Editor

Tree Editor

tree editor rollout
custom edit

Custom Edit video

Forest can work in two modes: "Generate" or "Custom Edit". In Generate mode, the items are created within the area defined by the area splines, using the distribution parameters. The Custom Edit mode allows the user to edit and create the items individually.

Generate / Custom Edit

This parameter switches between the two modes. In "Generate" mode, all the parameters of this rollout will be disabled. In "Custom Edit" mode, the plugin disables areas and distribution map options, and enables the tools of this panel to edit the items.

Take care, switching back to "Generate" mode  all changes you have made to trees with "Custom Edit" will be deleted. The plugin shows a confirmation dialog before changing modes.

To edit the items, you must also activate the sub-object level using the Modify Stack Display on the Modify panel, or by clicking the tree icon on this rollout (tree mode).

tree level

Add Items

This button creates individual items when clicking on the scene. It only works in the "Trees" Sub-Object level.

There are three selectable modes, that work both for adding individual items or using the Creation Tools (described below).

  • Selection. Uses the plant type defined in the Properties combo.
  • Random. Select a random plant from the Geometry List.
  • Sequence. Gets the plants models sequencially, as defined in the Geometry List.

Properties (Selection)

Lets you to change the type of plant (from the models defined in the Geometry List) for all selected items, or for the new items before adding them.

The SubItem property is applicable only when using Groups as Custom Objects, and defines the index of the element inside the group.

Select By Type

Selects all the items that use the type defined in the combo box.

Randomize

Randomizes the plant type for all items selected.

Reset Size

Resets the scale of the items selected.

Re-Seed

Applies new random seeds to the selected items. Use this option to re-randomize the items that have been created by a copying process.

Store Transform

Stores the current random transformations into the items properties, and disables the randomness settings.

Detach

Detaches the selected elements to a separate Forest object.

Attach

Attaches items from other Forest objects. You may select a single object or choose from a list. If "Consolidate Geometry List" checkbox is enabled, the plugin will try to match the Geometry Lists using "Name" and type of geometry. If not, Forest will append the items of the Geometry List of the attached object.

Creation Tools

These tools are used to automatically build elements inside a Forest object.

Along a Path

Distributes trees along a path defined by a spline, evenly spaced or creating an element for each vertex of the spline. To use it, pick the spline, and click the "Apply" button.

Reference Objects

This tool builds trees using the position of other objects as reference. Several modes are available:

  • Pivot Point: the point of creation is the Pivot Point of the referenced objects. For example: to create a group of trees in specified points, which we have defined in an external program (such as AutoCad) and imported to 3D Studio as dummy reference objects. You can enable "Align" and "Scale" options to copy the scale and alignment from the reference.
  • Face Centers: creates a element for each face of the referenced meshes. If "Align" option is enabled, items are aligned with the face, using as X axis a vector from the center to the farthest vertex in the triangle.

creation tools