You add a second license to your order at half price!. Press OK to add this offer to your order.
RailClone includes native rendering modes for Mental Ray and VRay, making possible to render high-poly objects over splines as long as kilometers.
Usually these techniques push the rendering engine to its limits. In the following notes, we include technical information that can help you to optimize your renderings.
RailClone is able to create complex parametric structures by cloning and adapting mesh objects (called Segments) along a spline. According to the spline's direction, elevation or other parameters, some Segments must be deformed and other simply cloned.
In VRay and Mental Ray it is possible to render thousands of instances of a same object using minimal resources. RailClone uses this feature, identifying what Segments may be cloned, and creating native render instances of them. This process is automatic and transparent to the user, but you can optimize your renderings knowing the following rules:
Some features are not available when using the native render mode:
You can switch to the standard render mode turning off the "Display->VRay/Mental Ray shader" checkbox. In this way the plugin creates a single mesh containing all the geometry.
RailClone offers some unique features using this render engine: