Feb 5, 2019

The Boundary

Wednesday, 06-July-2016. We visited The Boundary to see how the talented team are using our products, answer their questions and discuss how the plugins can be improved to make them even better.

The Boundary

Wednesday, 06-July-2016.

 

We visited The Boundary to see how the talented team are using our products, answer their questions and discuss how the plugins can be improved to make them even better.

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From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.

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Compartimos la conferencia de nuestro especialista en soporte Michal Karmazin durante el evento, en la que hizo una introducción al modelado paramédico con RailClone

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