ColorEdge is a procedural texture map for 3ds Max that allows you to create a two colour gradient along any visible edge of an object. Using the Editable Mesh object’s Surface Property tools you can precisely control the placement of gradients and even add noise effects. This technique is particularly useful for blending between maps and materials, for example to create a transition between a road or path mesh that is placed above a terrain. The generated gradient includes separate controls for offset, width, ramp up and ramp down making it suitable for many different creative effects.
Sets the colour used near the edge.
Sets the colour far from the edge
Defines the distances from the edge used to build a gradient using the supplied colours and the following parameters :
Add noise effects to the gradient. using the same parameters found in Max's built-in texture maps.
The strength of the noise effect from 0 (no noise) to 1.
Allows the user to select from 3 types of noise generator :
Sets the scale of the noise function.
Allows the user to animate the noise effect.
Sets the number of fractal iterations or turbulence.
When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.
Sets the high threshold.
Sets the low threshold.
Helps make a smoother transition from the threshold value to the noise value.When Smooth is 0, no smoothing is applied. When Smooth is 1, the maximum amount of smoothing is applied.
Color Edge supports 3ds Max 9 and above. There is no automatic installer application, so you will need to install Color Edge manually by following these steps: