Bits of Bread
When working on the Northern light images, I started experimenting with a new workflow to create food assets, in particular bread and other baked products. After having found a relatively laborious but clean and effective approach, I decided to build a small library of baked, carb-heavy assets. I didn’t go very far, and I will certainly return to this at some point.
The seeds are scattered on the geometry using Itoosoft Forest Pack Pro. I used a B&W image to tell Forest where to position the seeds and baked them into a poly mesh once I was happy with the result.