This project was born from the idea to give RailClone, by iToo Software, a bit of a stress-test and, in doing so, to do a piece I had thought about for several years but never found a way to fit into 3ds Max. This is typically the kind of scene that would have been very difficult, perhaps impossible, to build without such a plugin.
I’m pretty happy with how the RailClone plugin performed on the whole. The latest versions, with the node editor, have considerably simplified the process of modeling complex structures from discrete elements. The material randomization tools were also very useful in generating natural variations, for instance on the tabletops. The point-cloud preview allows a fluid navigation of the scene and its precision can be adjusted.