Grass Edges

Tutorial Steps

  1. Load the scene: Grass_Edges_Start.max
  2. Add new custom object: Small Clump.
  3. Asign large clump to area from spline Line008 and select include.
  4. Enable density in the rollout Fallof and fill the option include with 1 m.
  5. Create new area from the same spline Line008, and asign it small clump.
  6. In falloff option, click in Invert Curve and change Boundary checking from Point to Size and Modify Scale in Override Distribution map reducing it until the density is appropriate.