Making of the RailClone 6 Launch scene with RZGraphics

Join Rafael Zarza García from RZGraphics and iToo Software to discuss the making of the RailClone 6 launch scene. Learn lots of tips and tricks for using the new release and large scale scene creation.

Requirements

  • info RailClone 6 Lite or Pro
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Join Rafael Zarza García from RZGraphics and iToo Software to discuss the making of the RailClone 6 launch scene. Learn lots of tips and tricks for using the new release and large scale scene creation.

Topics 

00:00:00 Introduction
00:04:05 Who are RZGraphics?
00:06:00 RZ Graphic's philosophy
00:08:36 Overview of the brief - why this project?
00:10:40 Image composition
00:15:16 Overview of the scene file, introduction to RailClone and populating the plaza
00:20:45 Creating the hero building with RailClone
00:21:08 Defining the challenges and the source geometry used to construct the facade.
00:22:08 The importance of annotating and organising graphs
00:28:11 Creating "maze-like" facade details and non-repeating randomisation
00:40:35 Defining and controlling the placement of two different facade styles in the same building
00:49:20 Adding and placing the "facade puncturing" elements
01:02:02 Adapting the building style to populate the rest of the scene
01:07:42 Adding styles to the library for easy reuse
01:14:00 Adding lights to the main building with RailClone
01:21:45 Creating the ceiling in the interior renders using Spline Offset and RailClone
01:34:05 Wrapping up 

Downloads

Relevant Links 

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