From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.
From Friday, 03-October-2014 to Saturday, 04-October-2014 in Venice. We came back to Venice to seal our “love story” with SoA. After the first year’s success, we wanted to go a step beyond and decided to base our presentation on a model of the Move Hotel, built exclusively for the occasion.