From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.
From Friday, 12-October-2018 to Saturday, 13-October-2018. When great software and boundless creativity join forces, the outcome can be amazing. That's why this year (for the sith time in a row) we joint forces with Polymachine to give our keynote at our second house, SoA Ad, the main Archviz event in the industry.