Glue for 3ds Max is actually two tools in one. Firstly, the utility allows you to move a selection of separate objects to any surface by projecting the pivot point along either the X,Y or Z axis. You have the option to orientate the objects to follow the surface normal or retain their existing rotation. Secondly, you can use Glue to conform a Spline to a surface with options to add additional vertices using a fixed number or step, based on the spline’s length, or retain the spline’s existing knots.
Use these options to select the surface onto which you wish to glue the chosen objects
Sets the axis along which items are projected during the glue operation. Be aware that the objects must be above the surfaces faces to be glued
Rotates the objects to match the orientation of the surface normal
Refines the spline by adding a set number of vertices as defined by the Steps value.
Refines the spline by adding a vertex at distances defined by the Length value.
Does not add additional vertices, instead it uses the splines existing vertices (only works for linear splines)
Click this to conform the current selection to the surface.
Click this for information about the plugin.
Glue supports 3ds Max 9 and above. There is no automatic installer application, so you will need to install Glue manually by following these steps: