Creating parametric shelving
In this Tips&Tricks tutorial we look at how RailClone can be used to create procedural furniture. Anything with a
regularly repeating pattern or that features modularity as part of its construction is an ideal candidate for a
RailClone style. Instead of needing a library of bookshelves in various sizes, creating procedural furniture will
allow you to generate a model with any dimensions that fits the scene exactly, and with very little effort. The
image below shows the style created in this tutorial in 3 different configurations.
By completing this tutorial you will be able to:
- Use all the segment inputs of the A2S generator.
- Export parameters for easy adjustment from the modify panel.
- Use the mirror operator.
- Use multiple generators.
- Create procedural book shelves and cabinets.
Preparing the geometry
The bookcase geometry has been broken down so that it can be easily reconstructed using RailClone's A2S array. To
make building the style easier, the pivots have all been aligned on the Z axis.
The A2S generator creates rows and columns of segments with the ability to target elements of the perimeter and
regularly spaced vertical and horizontal lines. The image below demonstrates how this bookcase has been decomposed
into individual repeatable segments.
It's important to remember when modelling for A2S arrays that the height of an individual row will be determined by
the tallest segment in that row. If using segments with uneven heights, it is possible that gaps may appear in the
array. If you need to use segments of uneven heights, as in this style, the easiest solution is to split the style
up across several generators.
Creating the style.
Click to enlarge
To make creating this style more efficient we'll create three different generators: one for the carcass, one for the
shelves, and a third for the vertical separators.
To save time the segments have already been added to a style and the first generator has been created. All the
segments' Properties>Alignment>Z values have been set to Pivot to ensure the segments align
Step 1. Create the Carcass:
- Select RC_shelf_unit from the scene and open the style editor.
- Select the A2S Generator, set the Rules>Default Segment>Mode to
Adaptive and the General>X Rotation value to 90 degrees.
- Create a new Spline object and wire it to the generator's X Spline input. From the spline
node's properties pick SPL_shelf from the scene.
- Right click on the generator and go to Export>Y Size. Connect the Y Size input to a new
Numeric parameter. Set the Properties>Type to Scene Units and
the value to 1.7m from the Parameters rollout in the modify panel.
- Connect the Top segment to the Top input of the generator.
- Connect the Bottom segment to the Bottom input of the generator
- Connect the Sides segment to the Left input of the generator.
- To add the right side, create a new Mirror operator and connect the Sides segment. Wire the
Mirror operator to the Right input of the generator.
- Wire the Top Corners segment to the Left Top (LT) input. As in the previous step, add
a new mirror operator, connect to the Top Corners segment and the Top Right (RT)
- Wire the Bottom Corners segment to the Left Bottom (LB) input. Connect the same
segment to the Right Bottom (RB) input via a new Mirror operator.
- Finally to add a back to the bookcase, wire the segment named Back 1 to the Default input.
The carcass in now complete, the dimensions can be easily controlled by changing the base spline and the height
parameter, in the next step we'll add adjustable shelves.
Step 2. Add the Shelves:
- Clone the existing generator by selecting it and pressing CTRL+C to copy and
CTRL+V to paste. Clear all the inputs except the X Spline and Y Size.
- Right click on the new generator and go to Export>X Evenly Distance and Y Evenly
- Wire a new Numeric parameter to the X Evenly Distance input. Name it Verticals
Width, Set the Type to Scene Units and assign a value of
0.5m from the Parameters rollout.
- Create a second Numeric node called Shelf Height. Wire this to the Y Evenly
Distance input and set the value to 0.35m.
- Attach the segment named Shelf to the Y Evenly and Bottom inputs of
the second generator.
- You will see that because of the plinth, the bottom shelf is too low. To fix this, select the shelf segment and
set the Properties>Transform>Fixed>Translation>Y value to 0.14m
- The shelves are now done but we may wish to leave a space to accommodate the vertical separators. To do this
simply add a new empty segment to the X Evenly input and set the Left Padding
to 0.11m . To push the shelves away from the sides to ensure there are no coplanar polygons, wire the same
segment to the Left and Right inputs.
The shelves are in place. We'll add the vertical elements using another generator. This is being done to avoid the
vertical element's height being restricted by the thickness of the shelves. If We'd created them as part of the
previous style there would be significantly more segments, a higher polygon count, and a little more difficulty
using a seamless texture.
Step 3. Create the Verticals:
- Copy and paste the generator created in the previous step and detach all the segments.
- Attach the Upright segment to the X Evenly input. You should have vertical divisions
filling in the spaces in the shelves created in the previous step.
- Change the Upright segment's Properties>Transform>Fixed>Translation>Y value to
0.162m so that the segments sit neatly on the bottom shelf.
- Because the shelves and segments have been moved up the height is now incorrect. To fix this create a new
Constant and a new Arithmetic operator and set the mode of the latter to
Subtract. Wire the Height parameter and new Constant parameter to the
Arithmetic node, in that order, and then connect the Arithmetic node to the shelf and verticals generators'
Y Size inputs.
- Adjusting the Constant value will now allow us to reduce the height for the shelves independently of the
carcass, a value of 0.182m works well.
The completed style can be used to create a bookshelf of any width and height with easily accessible control of shelf
height and spacing. The same principles can easily be applied to other shelving styles as well as a huge range of
other furniture. Stay tuned for future tutorials including creating books and other objects to populate shelves, for
more information about many aspects of RailClone's features please see our reference section or visit the tutorials page for more Tips&Tricks videos as well as in-depth tutorials.
This material is copyrighted
by iToosoft. You are free to link to our tutorials, but if you would like to
reproduce content, in whole or in part, please contact