![Windy Grass]()
Steps Guide
- Open "grass.max" file
- Select "grass sample" object
- Apply Bend modifier: angle=0.5, dir=90, Y axis
- Second Bend: angle=8, dir=0, Z axis
- Animate Bend Direction: 0 at frame 0, 360 at frame 100
- Open Track View to edit Direction
- Use Cuve Editor to create an endless animation
- Unhide "Rectangle01" and "terrain" objects
- Create Forest object using "Rectangle01" as the area
- Geometry: width=700, height=300
- Use "grass sample" as a Custom Object
- Distribution: dense, 8000x8000, lock aspect ratio
- Set camera to "Camera01". Enable "Use on Custom Objects" checkbox
- Assign Surface to "terrain" object
- Random Scale: 100% to 120%
- Random Tint: 0% to 50%, default color range
- Display: viewport simplification level = 2
- Animation: "Random from Geometry", time offset=20, samples=4
- Render video
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