Feb 5, 2019

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart.

 

FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.


Publicaciones Relacionadas

Explore más artículos del equipo de ITOOSOFT

The 3D Symposium
Nov 8, 2014
The 3D Symposium

Saturday, 08-November-2014 in Barcelona. We showcased Forest Pack 4 on streaming during one of the most important 3d events in the Latin-American scene.

3ds London
Sep 2, 2013
3ds London

Monday, 02-September-2013 in London. Hot on the heels of the release of RailClone2 we got to demonstrate all the new features to the friendly crowd at 3DS London

End User Event 2012
May 31, 2012
End User Event 2012

From Thursday, 31-May-2012 to Friday, 01-June-2012 in Utrech. iToosoft’s first ever public appearance couldn’t have a better setting: The Florin Pub at Utrecht - an outstanding venue for the annual End User Event held in Holland. Although the company was formed in 1998, it took awhile to start showing our plugins to a specialised audience. “Creating Vegetation and other things” and “Self-constructing objects without limits” were the titles of these inaugural talks in which we demonstrated Forest Pack and RailClone in front of a live audience of 3D artists for the first time.

expand_less