Feb 5, 2019

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart.

 

FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.


Related Post

Explore more articles from the ITOOSOFT team

Congreso Iberoamericano de Tecnología e Innovación para la Industria AEC
Nov 18, 2021
Congreso Iberoamericano de Tecnología e Innovación para la Industria AEC

Compartimos la conferencia de nuestro especialista en soporte Michal Karmazin durante el evento, en la que hizo una introducción al modelado paramédico con RailClone

End User Event 2014
Jun 5, 2014
End User Event 2014

From Thursday, 05-June-2014 to Friday, 06-June-2014 in Utrech. Following the successful release of Forest pack 4 and RailClone2, we couldn’t skip our commitment to Joep and his crew. We returned to the Florin to showcase both plugins at EUE. Beers and good friends did the rest. This is what you get when a 3d event is held at a pub!

SoA Academy Day#4
Oct 4, 2013
SoA Academy Day#4

From Friday, 04-October-2013 to Saturday, 05-October-2013 in Venice. We never imagined our first visit to Venice would be the beginning of a great relationship with State of Art Academy. Gianpiero, Roberto, and the rest of the SoA team welcomed us with open arms. Over two sessions we unveiled Forest  Pack 4 and RailClone2 with a gratifyingly appreciative reception from everyone who attended.

expand_less