Feb 5, 2019

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart.

 

FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.


Related Post

Explore more articles from the ITOOSOFT team

Mundo Digitales 2018
Jul 5, 2018
Mundo Digitales 2018

From Thursday, 05-July-2018 to Saturday, 07-July-2018. Una vez más acudimos a nuestra cita anual con la industria patria, donde enseñamos como resolvimos algunos de los casos de soporte mas inverosímiles del último año.

Ask iToo | 24 Sep, 2022
Oct 6, 2022
Ask iToo | 24 Sep, 2022

Your monthly chance to ask our team any technical or artistic questions you might have about #ForestPack and #RailClone.

Ask iToo | 31 March, 2022
Mar 31, 2022
Ask iToo | 31 March, 2022

Our march installment of our monthly livestream

expand_less