Feb 5, 2019

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart.

 

FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.


Article similaire

Découvrez d'autres articles de l'équipe ITOOSOFT

#iToosoftTrainingDay en CICE
Apr 19, 2017
#iToosoftTrainingDay en CICE

Wednesday, 19-April-2017 in Madrid.  #iToosoftTrainingDay el próximo 19 de abril. Un evento exclusivo para alumnos de #CICE, donde podrán conocer de primera mano consejos y trucos de los plugins #RailClone y #ForestPack 

Unveiling RailClone3 at 3dsLondon
Mar 2, 2017
Unveiling RailClone3 at 3dsLondon

We were invited once again to 3dsLondon where we unveiled the new features for the upcoming RailClone3, to be released in the next weeks. Great welcome as usual from the 3d local community.

We're back at 3ds London
Mar 2, 2022
We're back at 3ds London

We're back at 3DS London for the first time since the pandemic to share lots of tips about our latest version of RailClone. See you there!

expand_less