Nov 8, 2017

Creating Environments with Megascans

Quixel released two great tutorials about using Forest Pack with Megascans

Creating Environments with Megascans

Untitled Document

Quixel has released two new tutorials that feature Forest Pack extensively to create a quarry scene using Megascans assets. They were created by Darryl Johnson Quixel's Artist and Pipeline Manager who has an excellent pedigree, having worked first in the automotive industry creating car commercials, at Blur Studios as a scene assembler, and most recently at Blizzard as a lighter/compositor on Overwatch's mind-blowing cinematics.

Create Photorealistic Environments using Megascans in Redshift

The first tutorial covers the whole process of creating the scene, including reference materials, setting up the scene and using Megascans bridge, blocking and composition, preparing foliage, scattering using Forest Pack, lighting, and finally rendering with Redshift. 

You can see a written version of this tutorial on the  Megascans Blog.

 Scattering Megascans Atlases with Forest Pack

The second tutorial takes a deep-dive into using Forest Pack and Atlas textures to create ground cover and other small plants. It's a complete end to end process, starting with importing materials using Megascans Bridge, developing techniques for creating and adding variatiosn to geometry, and sharing tips for creating Redshift shaders. Following this he looks in detail at how Forest Pack can be used to create believable natural randomness, and how easily foliage can be art-directed using multiple, layered, paint areas. 

You can also see a written version of this tutorial on the  Megascans Blog.


For more news about Megascans, please follow their blog and check out the library to see examples of their high quality photoscanned assets.

Article similaire

Découvrez d'autres articles de l'équipe ITOOSOFT

Making of Green Hotel in Versailles
Jan 23, 2023
Making of Green Hotel in Versailles

Découvrez comment Kraken Studio a créé le film gagnant du Challenge 2022 d'Evermotion dans la catégorie du meilleur rendu commercial

3D Visualization of Traffic Simulations
Jun 9, 2020
3D Visualization of Traffic Simulations

Rendering road projects with traffic sims using 3ds Max 2016, Forest Pack and AIMSUN

'Boulogne' making-of by Provisual Pro
Feb 17, 2023
'Boulogne' making-of by Provisual Pro

RebusFarm's new making-of by Provisual Pro includes lots of Forest Pack and RailClone

expand_less