Feb 5, 2019

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart. FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.

FMX 2016

From Wednesday, 27-April-2016 to Wednesday, 27-April-2016 in Stutggart.

 

FMX was our first event focused on VFX and Gaming to talk about Artist-Friendly Scattering and Parametric Modeling. We hoped we could convince the Maya guys that you can handle tons of geometry in Max. Or maybe it’s time for us to explore new horizons? Only the future will tell, but we like this Industry sector.


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Hayes Davidson
Apr 1, 2015
Hayes Davidson

Wednesday, 01-April-2015. In the first week of April we paid a visit to long time friends and advanced users of our plugins, Hayes Davidson. We delivered two seminars as part of their ongoing series of in-house training events as well as seeing how talented artists are using our plugins in production.

Ask iToo | 17 Nov, 2022
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